AI Insights · Timothy · April 2022
Top 5 Sengoku Games in Europe Q1 2022: Unified Platforms Performance
In Q1 2022, the top 5 Sengoku games in Europe showed diverse performance trends in downloads, revenue, and active users, with data sourced from Sensor Tower.
In Q1 2022, the top 5 Sengoku games in Europe displayed a varied performance across downloads, revenue, and active users. Here's a closer look at their weekly trends:
Ninja Village experienced fluctuating weekly revenue, peaking at $251 in mid-January and then gradually decreasing to $76 by the end of March. Weekly downloads for the game showed an initial spike to 298 in the first week of January, followed by a general decline, with minor recoveries throughout the quarter, ending at 85 in the last week of March.
Sengoku Fubu had a notable surge in weekly revenue, reaching an impressive $86K in mid-February. However, it saw a significant drop to just $51 by the end of March. Weekly downloads remained low, with a slight increase to 35 in mid-March. Active users gradually decreased from 506 at the end of December to 296 by the end of March.
The Samurai Wars had minimal download activity, with the highest weekly downloads being 7 in late February. The game did not generate any revenue throughout the quarter.
EnjoyLearning Old Japan Puzzle saw a few sporadic downloads, peaking at 7 in late March. There was no revenue generated during the quarter.
戦国花札合戦 had a single week of downloads, with 9 in mid-March. No revenue was recorded for this game throughout the quarter.
For more detailed insights and data, visit Sensor Tower.